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Sonic adventure 2 sound effects
Sonic adventure 2 sound effects






The icons in the options menu also have this alternate set, but none of them are used because the buttons there always use the first icon. The File Select menu uses a different set of icons for buttons that aren't highlighted.

sonic adventure 2 sound effects

It would have been used on the main menu somehow, with the text laid on top of the graphic, not having a separate graphic for each option. The original file name for this one is mainmenu_button. These graphics also have a Japanese counterpart, with exactly the same colors and organization, just in Japanese. They feature the same options (used and unused), and were likely used before the final graphics were complete.

sonic adventure 2 sound effects

These graphics are very much like the final menu, only less polished. There are two graphics in the GD-ROM that imply via file name that they would have been used on the two player menu, but they aren't. To top it all off, the emerald Tails is holding has the wrong color (white as opposed to yellow).Īll of the unlockable 2 player mode characters (Amy, Metal Sonic, Chao Walker, Big, Tikal and Chaos) have their own life icons, but they aren't ever seen due to 2 player mode not using the lives system. The icon for the option does exist though, and it's slightly different to the icon that was used for the Dark story.įound in E0127TEXTURE.PRS, this screen was meant to appear on Eggman's monitor in the cutscene where Eggman finds that Sonic's group made it to the Space Colony ARK from the pyramid base, but it's never shown. However, the player must complete a stage before they're able to access the equivalent part of the Hero story, as its scene select doesn't include the option to start at the boss. The Dark Story's scene select has the option to start the game at the second Sonic boss. According to the original file name, itemp_randomring, this would have given the player a random amount of rings. There is a capsule graphic of a ring with a question mark on it as opposed to a 5, 10, or 20. It would have been located next to the objective's radar and flashed when the robots were nearby.

sonic adventure 2 sound effects

According to an unused line from Omochao, this was a radar for Egg Quarters that was planned to detect the beetle robots patrolling the stage.








Sonic adventure 2 sound effects